3D character
Character creation: The project started from the conception of the character illustrated directly in photoshop, and with that base I did the complete modeling in Maya, each part of the body takes a separate step.
After modeling, I completed with the application of UV, Rigging, weight painting, driver definition and animation.
Below you can see details of the different animation possibilities of my character.
Client: Academic | Date: April 2016 |
Developed: Saga | ![]() ![]() ![]() |
Project
