3D character

Character creation: The project started from the conception of the character illustrated directly in photoshop, and with that base I did the complete modeling in Maya, each part of the body takes a separate step.
After modeling, I completed with the application of UV, Rigging, weight painting, driver definition and animation.

 

Below you can see details of the different animation possibilities of my character.

Client: AcademicDate: April 2016
Developed: Sagamayaphotoshoplapis
rosto

rostobobo

rostobravo

rostodor

rostoespantado

rostopiscada

rostorindo

Project

personagem

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